![]() ![]() While parameters can be increased through several ways, enemies also can debuff your characters using their attacks to inflict Physical Ailments. Penetration is separate from the Attack parameter and does not affect how much damage you cause overall. ![]() Having a higher Penetration stat will increase the likelihood of these happening. Penetration dictates the chances of a character being able to trigger interrupts and critical hits against an enemy. Note that the amount of damage dealt by Mystic Artes is decided by whichever value between the Attack and Elemental Attack parameters are highest. Achieving higher levels like with the Attack parameter also increases the values for this parameter to increase. Similar to the Attack parameter, Elemental Attack affects how much damage is dealt using elemental attacks against enemies. Unlocking higher levels with a character raises this parameter but does not, however, affect how much damage you can deal using the elements, nor does having a higher Attack parameter cause interrupts and critical hits to occur more frequently. The Artes Gauge replenishes over time, but its recovery is hindered whenever you attack or are afflicted with Ailments.Īttack affects the amount of damage that you do with non-elemental attacks against enemies. These are denoted by diamond symbols in the stats screen, and blue diamonds just above the HP bar during battle. The Artes Gauge is the parameter that tells how many Artes a character can use in battle before they are unable to use any of them. This is represented by a green bar that loses its length when a character takes damage – upon reaching 0, the character will be knocked out until they are revived during a fight or are revived by the game's automatic revival once a battle is concluded. HPĪ character's vitality shows how far or close they are to being knocked out while in combat. Looking at a character's level is a good way to tell whether or not they will be able to take on Enemies which are at high, similar, or lower levels than the character players will use to fight them. With each level gained by a character, all stats can be raised except for AG. Signifies a character's "power" and is dictated by the amount of experience a character has. If all party members' HP becomes 0, you will forfeit the battle.įills up when you use normal attacks, allows you to perform ArtesĪffects the amount of damage dealt by attacks without attributesĪffects the amount of damage dealt by attacks with elemental attributesĪffects the amount of damage received from attacks without attributesĪffects the amount of damage received from attacks with elemental attributesĪffects the chance of landing a critical hit or inflicting an ailment on an enemyĪffects the chance of resisting the effects of an enemy's attack or increasing the chance not to be afflicted by an ailment. ![]() If you lose all your HP, you will be unable to continue with your battle. Increases with the accumulation of the amount of EXP that you have gained from completing quests and defeating zeugles. ![]()
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